Command a modern-warfare RTS entirely through cards — the battlefield fights itself.
FRONTLINE is a real-time strategy game commanded entirely through cards. No unit micro, no scrolling: a fluid deck cycles into your hand every few seconds and you play cards to place buildings, deploy units, research army-wide upgrades, and call airstrikes. Every building you place extends your territory, and everything on the battlefield is autonomous — barracks and factories push lanes, turrets hold ground, harvesters run convoys, and units fight by stance (aggressive, defensive, raider, economic). Terrain is the strategy: gold mines and oil fields fund the war, forests give infantry cover, mountains block line of sight, and rivers funnel every push across the bridges. Crack the enemy HQ before its command gun grinds you down — and after eight minutes both sides start drawing one-hit Nuclear Strike cards, so long wars end in a flash. Modes: a Slay-the-Spire-style Campaign with a branching node map and a deck that grows via 3-choose-1 rewards and A/B card sides; a five-mission Tutorial; and Skirmish against an AI commander with a 16-card loadout editor, three enemy playstyles, a difficulty dial, optional match modifiers, and a graded S–F field report folded into a persistent service record. Low-poly 3D on a single screen, audio synthesized at load (no asset downloads). This is the hosted web build (Campaign, Tutorial, and Skirmish vs AI); LAN multiplayer is desktop-only in the Steam/Electron version.
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